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Old Mar 15, 2006, 06:11 AM // 06:11   #21
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Quit yer whining. Its not going to hurt you to take a few extra seconds to roll your Iway characters.
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Old Mar 15, 2006, 06:14 AM // 06:14   #22
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I like the user interface, but I agree that it lags too much to be able to be used as fast as it could be. Also, the skillbar in the choose skills section needs to be bigger, I can hardly fit my mouse in that tiny area; it should be the same size as the one you use as your ordinary interface.
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Old Mar 15, 2006, 06:30 AM // 06:30   #23
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You shouldn't put your mouse on the screen anyway. It belongs on the mouse pad. rofl
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Old Mar 15, 2006, 07:17 AM // 07:17   #24
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Personally, and excuse my french, that the new system is a pain in the butt.
I pick my job and attributes, that's fine, then it gets (once again my french ) crappy.

I have to click my gender, then click next. Why can't it just take you to the next screen?

While I'm searching through the armors I have a huge transparent square in front of my character, and you have to click the same body piece to make it go away (again, why add the extra click? and not just have it off to the side such as before)

Then there's a screen for the faces, skin color, hair color, and hair style. Plus a completely seperate screen for height and armor color (once again, why add the extra steps of having 2 comepltely different screens for the same thing? they're both appearance)

It's always been a habit of mine to give my characters a certain "look", and ti just seems like I'm going back and forth alot between stuff for the same thing. I suppose Anet knew this so they added the unlabeled checklist at the bottom...as already mentioned the problem is it's an "unlabeled" checklist.

The knew interface wasn't that big a deal to me, but it seems like Anet threw out their old version for a more clumsy visually pleasing version. It almost seems like the interface doesn't flow with obvious mismatches like the huge graphical main profession graphic, with the small text secondary profession choice table. The best way I can say what the problem seems to be is it's just clumsier (I mean what the hell I go from Gender to Skills and Attributes to Armor to Appearance). No cohesiveness, feels like it was thrown together in about 5 minutes, two thumbs down.
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Old Mar 15, 2006, 08:48 AM // 08:48   #25
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Hmm, I don't know about this new sytem coz I've never made a pvp-only character.
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Old Mar 15, 2006, 10:26 AM // 10:26   #26
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What I miss, is that you can see directly your attributes points when you set up your runes, you need to pass the mouse over the attribute window and it is a bit slow (lag ?)
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Old Mar 15, 2006, 12:44 PM // 12:44   #27
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I would have to agree that this is not convient for making a new toon. I re-rolled my PvP character after this update and had to keep seeing what effect my runes where having on to see if I needed to redistribute my attribute points. While it does "look" better, it is less functional, which I preferred.
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Old Mar 15, 2006, 01:46 PM // 13:46   #28
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Yep, the new interface is a pain compared to the old one. Definitely a step backwards.
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Old Mar 15, 2006, 01:58 PM // 13:58   #29
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UPDATE: Oops, didn't realise they changed it again.

Yes, the new interface is pointless.

Last edited by Sagius Truthbarron; Mar 15, 2006 at 02:55 PM // 14:55..
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Old Mar 15, 2006, 02:10 PM // 14:10   #30
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Sagius, while some things are better (such as the "physical" appearence) there are other aspects that are worse such as attribute points during the armor/runes/weapon selection process. That is what I see most of use not liking
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Old Mar 15, 2006, 03:09 PM // 15:09   #31
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I can't wait until they have a "save template" function.

That will help a lot.
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Old Mar 15, 2006, 03:20 PM // 15:20   #32
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Yeah, the new character creation window is not very good. There are two huge steps backwards:

1) The new lag.
2) Attributes window needs mouseover.

I'm not a fan of the other changes either, I think it made things worse. Maybe ANet should just let us customize the creation interface somehow.
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Old Mar 15, 2006, 03:27 PM // 15:27   #33
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I personally think that it looks great... I am not sure why you would need to totally recreate a PvP character so often... unless you wanted to change the armor or the professions there should be no need.
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Old Mar 15, 2006, 03:32 PM // 15:32   #34
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Quote:
Originally Posted by Cymboric Treewalker
I personally think that it looks great... I am not sure why you would need to totally recreate a PvP character so often... unless you wanted to change the armor or the professions there should be no need.
Because many PvP players who are able to play any class combination need to roll different kinds of characters for different situations. I could be bringing a monk to HA for an hour or two and then find that there are enough guildies for some GvG, in which case I might need a different character. Then someone might leave, or the build needs changing so I have to roll another character. Then after GvG there might be a new build I might want to test in RA, so I roll yet another character.
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Old Mar 15, 2006, 03:38 PM // 15:38   #35
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Quote:
Originally Posted by Mordakai
I can't wait until they have a "save template" function.

That will help a lot.
Definately worth repeating. I've wanted one of these since the very first time I had to reroll a char. I really hope something like this is on the A.net todo list - similarly, a skill/att. template for PvE chars would be great also.
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Old Mar 15, 2006, 03:51 PM // 15:51   #36
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Quote:
Originally Posted by blue cheez
Errr....did you even read what i said!? I said its they are focusing to much on making the interface look pretty, that it becomes too inconveinant and more time consuming to create a PvP character
hi

raises white flag

was thinking physical looks not pvp points.

my goof
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Old Mar 15, 2006, 04:12 PM // 16:12   #37
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NP Loviatar, we still love ya!
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Old Mar 15, 2006, 06:21 PM // 18:21   #38
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The lag is what really bothers me...UGH! >.<
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Old Mar 15, 2006, 06:41 PM // 18:41   #39
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I hate the new interface too. It used to be a pain to reroll. Now it's a HUGE pain to reroll. I really wish we could configure armor, runes, weapons, mods, attributes, and skills all in the same page. This would make it easier to check for errors when rolling in a hurry.

On a different note, I wish we could have 4 weapon sets for PvP creation.
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Old Mar 16, 2006, 02:45 AM // 02:45   #40
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Yeah, it really seems as though all the recient updates that they've been making....errr....completly suck. The new sound features screwed up in every way possible, there now is lag in the interface, lag in guild wars itself, the entire item craze, jeez i think they actually need to LOOK over the modds they make to the game. Its like whatever crap they think of-they slap onto guild wars.
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